So, this post is six days late, as it was originally intended for “everyone’s” favorite Sunday event. I tell you, it was going to be hilarious. It was going to be titled “TOUCHDOWN!” and then I’d pull a fast one and show a picture of Travis Touchdown, the protagonist of the-

-series, so that I could celebrate the purchase of my first two Wii games ever (despite the fact that I do not yet own the console, though I own many others). You and I both missed out, I know.
I will eagerly await the next few months when I have sufficient pocket change to purchase a new Wii for myself (though I personally am uninterested in the Wii Resort or Sports games, and would love a price reduction on the system if I could get it without them), so that I may play, experience, and review both No More Heroes and No More Heroes 2: Desperate Struggle (which I pronounce, “Des-per-ah-tay Stroo-glay,” like some sort of Southern European superhero alter-ego (I’ll need to take a breath after that sentence)). In the meantime, I have another game series that I am marathoning (to the best of my ability) to review, but I’ll get to that in a moment.
Continuing in the vein of software that I have purchased but do not have the necessary hardware to play, I recently purchased my first Nintendo DS title at my local Meijer.
I was drawn to Izuna 2 partially because of its cute style of artwork, partially because of its $14.99 price tag, partially because I’d never heard of it, and partially because of the humongous breasts of its titular character. …Maybe not in that order. Needless to say, I have yet to play it, but upon reading the Wikipedia entry for the game, I discovered that it wasn’t quite what I assumed it would be. It’s been a very long time since I’ve played an old school “rougelike” dungeon crawler (to the point that I can’t even remember the last one I seriously played), and I’m not sure how good I would be at one now. This hasn’t extinguished my enthusiasm for the game, however. I have added the first Izuna to my Amazon wishlist, and once I have my mitts on a 3DS, I’ll finally be able to try them out.
Which brings me to the 3DS (and, in context, to Sony’s NGP). I know that lately the issue of short battery life (hovering around 3-5 hours) has “marred” the two new handheld systems’ prospects to a point. While it’s certainly a logical step to compare the battery life of the next-gen handhelds to those of the previous generation, it seems like a ludicrous and, dare I say “all too easy” route to knock them for (which I also call having a Sankaku Complex, or Sankaku Complexing).
Yes, 3-5 hours seems paltry compared to the approximate eight hours or so you’d get with a normal DS, but it seems no one it taking into account the change in hardware. Handheld games, a huge part of our generation’s gaming advancement, have advanced an immense amount since the times we played on 160 X 144 pixel, black-and-white screens. Battery life and efficiency (not to mention affordability and convenience (i.e., weight, ghosting, etc.)) do not necessarily follow transistors and microchips in the exact same linear path through Moore’s Law. Is it likely that the the battery life will be improved with smaller nanometer processes and better batteries on the inevitable succeeding iterations of the 3DS and NGP? Of course, but is it really that big of a deal now?
Don’t take my criticism the wrong way, of course. If the battery life can be improved or extended while keeping the all-important convenience of a handheld’s size and ergonomics intact, I would have no complaints. I myself would be super pissed if, say, my cell phone only had a four hour life span (which was one of my main reasons to knock the iPhone when it was first launched, but I have now shifted to far better reasons to hate it), though I will concede that my Palm Pre’s battery is, in two words, fucking ridiculous.
But, I digress. I’m not talking about cell phones, I’m talking about gaming devices. Metal Gear Solid 4 taught me well that I should take a 15 minute break every hour that I played a game, a lesson that I promptly ignored as I played it for 8+ hour stretches, all the while eating salty snacks and drinking my diabeetus juice. I’ve never had a problem doing such a thing (no offense to those that actually get sick doing that sort of thing), but what needs to be taken into account is how I played it. Normal home consoles have very few caveats regarding power consumption, at least when you compare them to handhelds. The PS3, Xbox 360, and Wii all are designed to be hooked up to external displays and sound amplifiers, which ideally are powered separately from the console. Your typical gaming setup will range somewhere between a 12 inch to 36 inch display with mono up to 7.1 channel sound (I myself use a 32” monitor and a 5.1 surround sound setup).
Both the display and the amplifiers for normal home systems are engineered to be used in a certain manner. Home speakers, TV-mounted or otherwise, are designed to provide the optimal amount of sound pressure for its intended purpose, which is usually to provide sound for a whole room (and if not, a segment of the room). Televisions are meant to be viewed from an optimal distance of, on average, at least four feet away (I am aware this isn’t always the case, as I myself am usually around three feet away from my own TV). The point I’m trying to make is that I could play MGS4 for over eight hours straight because I was comfortable. How comfortable is physically holding two three-inch screens near your face for hours, especially comparing that to sitting in a chair with a light controller perched on your lap while looking straight ahead at a normal TV?
Even if our newfangled toys, the 3DS and NGP, had 8+ hours of battery life, would you actually want to play a modern (3D graphics, 3D screen, complex controls, etc.) handheld game for that long? For even five hours? And even if you did, you must deal with the general nature of handheld consoles. These devices are desirable because they can be taken anywhere, their games played everywhere. But that means you need desirable places outside your home to play your games, locations where you’ll not only be physically comfortable (are you seated well?) and mentally comfortable playing (feel like taking your new $250+ electronic gadget for a public display on the streets of your local metropolis?), but you need a place where you’ll have ample time to play. This is why I’m a little dubious with the launch of Metal Gear Solid 3 on the 3DS. Yes, the graphics are great, especially with 3D, and the game is great regardless, but will I have time outside of my home to play a game that’s half interaction, half cutscenes?
My situation certainly is not the norm, but I’ll use it as an example, regardless. From where I live, a train ride to Chicago takes a little over an hour. Long, boring waits like lines and train, plane, and car rides are great for handheld games, right? The issue is that I normally go to Chicago for reasons other than whipping out a game and playing for hours, so that hour or so I could spend gaming during the ride could potentially leave me with another couple hours of fun distraction later. An interstate trip could possibly leave many hours of nothingness that could be filled by a game, but beyond the fact that a car can power a gaming device via an adapter, I personally would get fatigued staring at a 3 inch screen that’s crammed between my hands, which I’ll have to keep up for as long as I’m playing, all the while being jostled by the swaying of the car and bumps in the road. Of course, we could always play these games at home with an adapter so we would never have to worry about battery life, but that seems to be an affront to people that want their mobile gaming, especially since we don’t seem to have better things to worry about.
And so now I go back to Izuna. I don’t feel that the random, high difficulty dungeoncrawliness of it all will turn me off of the game. Honestly, and this is simply preference, when I look to a handheld game, I am looking for a distraction. Of course I love a good story and/or good gameplay, and I have no problem with having them outside of the house, but I don’t feel that I could set aside time for playing such games when I’m out of the house. If I find that I can slowly advance in the game while keeping myself occupied when needed, I’ll be happy.
So, if you’ve read this far, thank you. I apologize for my normal writing style (long sentences and gratuitous use of parentheses (Woot! (Amen to that!))), and the fact that stream-of-consciousness and a lack of editing has led this post to go far beyond my original size constraints. I have a few future posts pending.
As I mentioned earlier, I am marathoning a game series. My first marathon review will be the Jak and Daxter franchise. With the purchase of The Lost Frontier for PS2, I decided to complete all the games. I have completed Jak and Daxter: The Precursor Legacy (for the first time ever, too!), and have nearly completed Jak II. After that, I must finish Jak 3, Jak X: Combat Racing, and Jak and Daxter: The Lost Frontier. Daxter, sadly, is excluded from this marathon as I do not have the necessary hardware to play it.
A later post, following my completion of Fate/stay night’s Heaven’s Feel route and review of my Psychology material (especially Freudian theory) will actually be the first post that I wanted to have on Tumblr, but I wanted to make sure I knew a little bit about what I was talking about.
Well, so long for now!